Hello! Welcome to my profile! I have been working as a Character Artist in the gaming industry since 2015. I am working as a Principal 3D Character Artist at Creative Assembly Sofia, Bulgaria. I am mainly specialized in sculpting, modelling and texturing of 3D video game characters, however between 2019 to 2021 I was responsible for the creation of the marketing posters of Total War: Troy, which included grooming, shading, lighting and rendering also. Currently I'm focused on Character Art research, organization and workflow development.
Since 2021 I've been focusing mainly on Character Art research, organization and workflow development.
My job in Creative Assembly as a Senior Character Artist included creating 3D characters and assets for both ingame and marketing purposes. That included sculpting, lowpoly modelling, texturing, grooming, shading, lighting and rendering.
I worked alongside Martin Punchev and Boris Rusev on a course that covered the basics of Substance Painter, Marvelous Designer and Unreal Engine.
My part of the course was Marvelous Designer Basics, which included creating video tutorials, doing live demonstrations, reviewing homeworks and giving feedback, as well as creating content for advertisment purposes.
Sculpting, modelling and texturing of characters and assets for various clients of the company.
My job was mainly focused on creating clothes and faces for the most part.